![]() Everyone else hugs on the melee REALLY close. During ground phase 2 (the other dragon) you need to stand four people at ranged and away from each other to ensure Engulfing Magic (stay away from others) and Fabulous Flames (get off the purple stuff) are always cast on ranged and not the melee group.Try to move as a group because you may get a Blackout during this. During transition 1 don’t stand on the purple swirly things (Dazzling Destruction).Before casting she turns and purple lines appear around her. Every so often the dragon will do a big fire cone. Hug on the tank just before Blackout is cast and dispell only when hugged. During ground phase 1 you should spread somewhat and try to avoid Twilight Blasts (don’t spread too much).There are two ground phases and two transition phases.These tend to be the tactics used and you will rarely see less than two dragons being released or them being released one at a time. You can release just two dragons, release two and then a third, or release all three at once.If Slate is available you need to think about swapping the tanks on Halfus when MS is high and remember it will be almost impossible to taunt the whelps during a swap.If Nether and Slate are both available, you need to prioritize these as the combination is dangerous.Generally speaking: Storm > Time > Whelps > Nether > Slate.Your tactics will change depending on the combination of drakes available to you each week. If you release the whelps you reduce all the damage the Proto-behemoth does. The Orphaned Emerald Whelps cause Proto-behemoth to cast Superheated Breath (big fire damage).This drake with the Slate Dragon means MS will apply more quickly. ![]() If you release the Nether Scion it reduces his attack speed, chance to hit and damage done. Nether Scion increases Halfus’ attack speed.Your tanks will need to switch Halfus (and any other mobs) between them to let the debuff run off. If you release the Slate Dragon Halfus will occasionally be stunned. Slate Dragon causes Halfus to have Malevolent Strike (Mortal Strike) reducing healing on the tank per stack.Spread out to avoid the damage from these. If you release the Time Warden the Fireball Barrage will be slower so the raid can move out of the way. Time Warden causes Proto-behemoth to cast Fireball Barrage.If you release the Storm Rider, the cast time of Shadow Nova is slowed and you can interrupt it. Storm Rider causes Halfus to cast Shadow Nova.After that healing is pretty easy so don’t worry. Healers – expect to use 90% of your mana getting the drakes down.The Proto-behemoth flies around above you.Under 50% health Halfus casts Furious Roar which does some damage and knocks everyone over. ![]() Assign people to activate them at chosen times. Drakes take around 1.5 seconds to become active and are activated by talking to them.
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